What we say
OK, time for some Battle For Mars tips!
Buildings are Key
In this game, you get money for every building you control. So, it is important to hold as many buildings as possible. In maps that have neutral (gray) buildings, you will want to dispatch soldiers to capture them early in the game right away. You will also want to send out sniper bots to foil your opponent’s attempts at capturing buildings as well.
Protect your Command building!
Be very careful to protect your command building if your opponent gets near your base! Your game will be over in an instant if the command is captured. It is often a good idea to leave a unit on the command building at all times just to be safe.
To get the edge over your opponent, you will need to take in to account unit match-ups. They roughly break down like this:
- Soldiers are good against other soldiers.
- Elite soldiers are good (for their price) against bots and spaceships.
- Sniper bots are good against soldiers.
- War bots and mega bots are good against other bots and fairly good against soldiers.
- Attack boats are good against other boats.
- Combat pods are good against other spaceships.
- Battle pods are good against bots.
- Bomb bots, rocket bots, gun boats and the other ranged units are good against anything they can hit.
Try to get the right match-up when attacking an opponent!
A unit can get a defense bonus depending on the terrain on which it is situated. Units on roads or in water get no defense bonus, and sand gives only a slight bonus. Trees and cities provide fairly good protection, while mountains and command centers provide the best. Note that an attacking unit does not get a terrain advantage. Also note that spaceships do not get terrain bonuses even when defending. Try to keep units on terrain that provides a good defensive bonus as much as possible, and avoid attacking enemy units that are well-protected by mountains or buildings.
A unit stationed on a building will repair 2 points per turn. So, send damaged units back to the base for repairs rather than forcing them to go out in a blaze of glory. If your opponent has infiltrated your base, it is a good idea to station your units on your buildings. They can fight off the invaders with a good terrain advantage all while healing 2 points per turn.
Ranged units (such as bomb bots or laser bots) are extremely effective, as they can attack enemies from a distance. However, if an enemy unit is allowed to get in close on a ranged unit, then the range unit is rendered defenseless and cannot withstand much attack. It is therefore a good idea to place soldiers or war bots around the ranged unit to protect it. Ranged boats or spaceships often can use the terrain to their advantage to avoid direct attack, although having attack boats or combat pods on hand to defend them is wise. Be very careful when sending units in to the range of a powerful unit such as rocket bot or a gun boat. If you must move in on those types of units try to overwhelm them all at once with several units. (Note: you can see the range of a unit by touching and holding on that unit).
Many of the maps contain bridges or other natural “choke points” between two regions. These can be very crucial areas for defending against an opponent that has more firepower than you. A strong unit up front (such as a mega bot) can take a few hits while ranged units can be placed safely behind it and weaken the advancing enemy forces. Ranged units dominate this kind of “jammed up” combat, so it is important to do whatever is necessary to prevent your opponent from gaining a ranged advantage.
That’s it for now, enjoy battling for Mars!
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